Walls, furniture, and open space are used to project attack routes, place defenses, and spawn threats.
Your anchor to reality and main objective to protect.
Generates an attack path toward the NeuroGate.
Collect Memory Cores and spend them on defenses.
Deal with airborne threats in first person.
Complete objectives or push scores in endless mode.
Large numbers, follow projected paths, primary threat to the NeuroGate.
Move freely, ignore paths, target turrets, must be dealt with manually.
Turret placement and space control.
Active engagement, collecting cores, responding to emergencies.
5-minute survival with gradual introduction of new elements.
Score-focused, increasing difficulty for mastery.
"There are no safe positions — only better decisions."